

#include "IntroState.h"
#include "PlayState.h"

//Main project TODOs
//TODO: Create CFadeState with 
//TODO:  functions fadeScreenTo(Ogre::ColourValue cColour, short iDuration) return command when done 

//TODO: Think about main init function for first load outside of game states
// 		for things like initialising the log mgr. Basically game wide things

int main(int argc, char **argv)
{
	
	//ouden::CGameManager game;
	
	ouden::CGameMgr::getInstance()->start(CIntroState::getInstance());
	
	return 0;
}
